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Furthermore, the ship's weapons, armour and appearance cannot be upgraded as in previous games in the series.Īt times, the player will control Clank in a mode similar to previous games, using robotic creatures called Zoni to fight foes, remove debris or reconstruct bridges, and to power devices in the level. It has a set course which can not be flown away from which takes away some of the players freedom.
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However, in this game you will not be able to upgrade your ship or control it on your own. Like in Ratchet & Clank, Going Commando and Size Matters, the player will have the ability to pilot a ship against enemy forces, in this case, space pirates. This is called the Imperial Fight Festival, found on planet Mukow, and uses the same elements as previously. As with previous games Going Commando, Up Your Arsenal, Deadlocked and Size Matters, there is an arena area.
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While immune to damage, their weapons are far less potent than Ratchet's. On Planet Rykan V, Planet Reepor and Fastoon, Cronk and Zephyr (and Talwyn on the latter two and after breaking her out of Zordoom Prison) accompany Ratchet and fight with him. One of the game's cheats allows Ratchet to use pirate swords, axes and similar weapons in place of his wrench, although its use is not affected. However, a zoom-in sniper rifle was not included in the game's arsenal for the first time since it was introduced. Another weapon of notable origin is the Pyro-Blaster, a flamethrower very reminiscent of the Pyrocitor from Ratchet & Clank, engineered by the Kerchu, whose Pyroguards use flamethrowers against their enemies. The weapons menu information screen claims that because of its power, it was once believed to be the Lombax Secret, although this plays no part in the story.
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The weapon it upgrades into (the Alpha Canon) is the most powerful in the game's arsenal in terms of single shots with a power level of over 9,000. Notably, this is a Lombax weapon found in a testing room on Planet Sargasso and not purchased from a vendor.
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More conventional weapons include the Negotiator, a rocket launcher that marks the first time the series has used an RPG for the rocket launcher weapon, instead of a bazooka the Combuster, a standard blaster pistol, and the Alpha Disruptor, an extremely powerful laser cannon, but expensive to upgrade and with low ammunition. Other exotic weapons include the Nano-Swarmers, similar to Going Commando's Mini-Turret glove, and the Plasma Beasts, which produce single-use synthenoid creatures with an attack pattern similar to the first game's Mine Glove. The tilt-sensing abilities of the SIXAXIS are also used to control some weapons and gadgets, such as steering the path of a mini-tornado fired out from the Tornado Launcher/Tempest Launcher, cutting open walls with the Geo-Laser, or steering a metal ball to override circuitry with the Decryptor.
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At times, Ratchet may enter free fall, or with an upgrade to Clank, will be able to fly during these periods, the player uses the tilt functionality of the SIXASIS controller to maneuver Ratchet. The player controls Ratchet most of the time, with some sections using Clank, as they explore various worlds to complete missions, using Ratchet's wrench and other exotic weapons gained during the course of the game. Tools of Destruction retains much of the basic gameplay found in previous Ratchet & Clank games, the game being primarily a shooter-platformer.